Erste Version

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-28 17:26:23 +01:00
co-authored by Claude Opus 5.5
commit 35f2d1330d
23 changed files with 1981 additions and 0 deletions
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using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BSO
{
public struct EntityInfo
{
public int Slot;
public nint Ptr;
public string Class;
public Vec3 Pos;
}
/// <summary>Alle Entities der Szene (VisBaseEntity_cl) mit Klassenname und Position.</summary>
public static unsafe class Entities
{
public static List<EntityInfo> Scan()
{
var list = new List<EntityInfo>();
if (!Vision.TryGetEntities(out nint* data, out int count)) return list;
for (int i = 0; i < count; i++)
{
nint e = data[i];
if (e == 0) continue;
string cls = Rtti.ClassName(e);
if (cls == null) continue; // kein gueltiges Objekt - lieber nicht anfassen
list.Add(new EntityInfo { Slot = i, Ptr = e, Class = cls, Pos = Vision.GetPosition(e) });
}
return list;
}
/// <summary>Steht in Platz slot noch dasselbe Objekt? Dann lebt es noch und darf gelesen werden.</summary>
public static bool StillThere(int slot, nint ptr)
{
return Vision.TryGetEntities(out nint* data, out int count) && slot < count && data[slot] == ptr;
}
/// <summary>Diagnose (F10): alle Entities nach BSO\entities.txt, naechste zur Kamera zuerst.</summary>
public static string Dump(Vec3 camera)
{
var list = Scan();
var sb = new StringBuilder();
sb.AppendLine($"BSO {Bootstrap.ModVersion} - {list.Count} Entities, Kamera bei {camera}");
sb.AppendLine();
sb.AppendLine("Klassen:");
foreach (var g in list.GroupBy(e => e.Class).OrderByDescending(g => g.Count()))
sb.AppendLine($" {g.Count(),5} {g.Key}");
sb.AppendLine();
sb.AppendLine("Platz Abstand Klasse Position");
foreach (var e in list.OrderBy(e => (e.Pos - camera).Length))
sb.AppendLine($"{e.Slot,5} {(e.Pos - camera).Length,8:0} {e.Class,-34} {e.Pos}");
string file = Path.Combine(Bootstrap.Folder, "entities.txt");
File.WriteAllText(file, sb.ToString());
Bootstrap.Log($"{list.Count} Entities nach {file} geschrieben");
return file;
}
}
}