@@ -0,0 +1,37 @@
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using System;
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using System.IO;
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using System.Text.Json;
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namespace BSO
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{
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/// <summary>Einstellungen in <Spiel>\BSO\BSO.json - wird beim ersten Start mit Standardwerten angelegt.</summary>
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public class Config
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{
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/// <summary>Name, den die anderen sehen.</summary>
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public string Name { get; set; } = Environment.UserName;
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/// <summary>Server als host oder host:port.</summary>
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public string Server { get; set; } = "127.0.0.1:7777";
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/// <summary>Beim Spielstart automatisch verbinden (sonst F8).</summary>
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public bool AutoConnect { get; set; }
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public static Config Current { get; private set; } = new();
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static readonly JsonSerializerOptions Options = new() { WriteIndented = true };
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static string ConfigFile => Path.Combine(Bootstrap.Folder, "BSO.json");
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public static void Load()
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{
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try
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{
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if (File.Exists(ConfigFile)) Current = JsonSerializer.Deserialize<Config>(File.ReadAllText(ConfigFile), Options) ?? new Config();
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// Immer zurueckschreiben: neue Einstellungen erscheinen so auch in alten Dateien
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File.WriteAllText(ConfigFile, JsonSerializer.Serialize(Current, Options));
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Bootstrap.Log($"Einstellungen: Name \"{Current.Name}\", Server {Current.Server}, AutoConnect {Current.AutoConnect}");
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}
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catch (Exception e)
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{
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Bootstrap.Log("BSO.json nicht lesbar, nehme Standardwerte: " + e.Message);
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}
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}
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}
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}
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