using System.Diagnostics;
using System.Net.Sockets;
using System.Text;
namespace BSO.Launcher;
///
/// Fragt einen BSO-Server direkt ab wie die Mod (wie ServerBrowser.cs bei MSCO): Info senden, InfoReply lesen. Liefert die
/// Laufzeit (Ping) und den aktuellen Stand (Spieler) - die Liste der Website ist bis zu einer Minute alt.
/// Paketaufbau: [int Laenge][byte Typ][Daten], Info = 9, InfoReply = 10 (string Name, string Version, int Spieler, int max).
///
public static class ServerPing
{
public sealed record Info(int Ping, string Name, string Version, int Players, int MaxPlayers);
public static async Task Query(string host, int port, int timeoutMs = 2500)
{
try
{
using var tcp = new TcpClient { NoDelay = true };
using var cts = new CancellationTokenSource(timeoutMs);
var clock = Stopwatch.StartNew();
await tcp.ConnectAsync(host, port, cts.Token);
var stream = tcp.GetStream();
await stream.WriteAsync(new byte[] { 1, 0, 0, 0, 9 }, cts.Token);
var head = new byte[5];
await stream.ReadExactlyAsync(head, cts.Token);
int ping = (int)clock.ElapsedMilliseconds;
int length = BitConverter.ToInt32(head, 0);
if (head[4] != 10 || length < 1 || length > 4096) return null;
var payload = new byte[length - 1];
await stream.ReadExactlyAsync(payload, cts.Token);
using var r = new BinaryReader(new MemoryStream(payload), Encoding.UTF8);
return new Info(ping, r.ReadString(), r.ReadString(), r.ReadInt32(), r.ReadInt32());
}
catch { return null; }
}
}